![]() This allows you to plan ahead and place your infrastructure in advance without constraining your current income too much. So if you do not have an immediate need for them, you don't have to pay for them either. However, you are only charged hourly for the upgades that are functioning. The obvious draw back is that you pay a lot of simoleons to place them and then get nothing in return. Shut down town/ city hall (warning: this closes all services that require the Hall such as garbage, fire, health, police, etc.).Shut down jail cells and the car lots of police stations.They won't function but you won't be charged Simoleons for them either. Shut down patient rooms and ambulances in your hospital/ clinic.It will not generate any power but no meltdowns will occur either, allowing you to place the power plant even if you cannot train the employees yet. Shut down all reactors of your nuclear power plant.While this may not appear to be important, it can be quite helpful in some situations. It helps with traffic without taking up any additional real estate, making high-population cities much more manageable.You can shut down upgades you have made to your buildings. The MagLev is probably the best new traffic tool - the drones are only effective in very large numbers, and putting the necessary factories in takes up quite a bit of space - because you can place the tracks above roads and some buildings. The Academy is especially necessary to manage traffic, since it unlocks the MagLev train. It makes sense for some interconnectedness, but I really couldn’t do much at all with OmegaCo without the Academy’s counteracting technologies. It’s really cool, but the three almost feel too dependent on each other - unlike the old specializations, you can’t do much at all without the others in your city or region. The Academy unlocks pollution-reduction levels and sky bridges to connect MegaTowers to one another. Combined with the “safety” MegaTower level, which deploys emergency drones as needed, they’re more effective and less wasteful, which helps both your traffic and ground pollution. Drones, which hover above traffic and can replace Sims’ cars and emergency vehicles, can be manufactured at OmegaCo factories. MegaTowers make good use of the technology enabled by the Academy and OmegaCo. Staying inside forever is the way of the future! That way, the Sims living there never have to leave (insert evil mayoral laughter here) and therefore won’t clog up already congested roads. Plus, if you plan them right, they can even be completely self-sustaining. They don’t make cities physically larger (the small lot size remains woefully unaddressed), but they do let you build up instead of out and can hold large populations, leaving you more space for other things. They’re enormous skyscrapers that you build one level at a time, and because levels can be dedicated to anything from apartments to offices to parks to new technologies, you can customize them to fit your cities’ needs. (Side note: the Academy requires high-wealth workers instead of educated ones, which I found to be a bit weird.) My cities didn’t start to feel new until I incorporated the third but by far most interesting specialization, MegaTowers. The Academy, on the other hand, works similarly to the university in that it converts nearby industry to high tech, and the Academy city I built looked a lot like a typical “green” education-focused city. OmegaCo uses oil and ore to manufacture the addictive mystery substance Omega, so the city I built around it was basically a hybrid mining-drilling city except with more neon lights. It’s all a bit dystopian, but then again, you’re an omnipotent CEO of a mayor with tyrannical eminent domain powers and control over pretty much everything (except traffic flow), so who are we to talk? The thing about OmegaCo and the Academy, however, is that although they are supposed to be futuristic, they don’t feel all that different from existing specializations. The Academy and OmegaCo serve to counteract each other, and it works really well - OmegaCo is an Orwellian, gratuitously polluting mega-corporation that slowly buys out your entire city, while the Academy is a green center for future technologies that help alleviate the problems of depleting resources and pollution. Cities of Tomorrow’s main additions are three futuristic city specializations: the Academy, OmegaCo, and MegaTowers.
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